Twisted Mind Studio
TWISTED MIND STUDIOtwistedmindgamestudio.com
Storm Surge Key Art
EMPIRE BUILDING & AUTOMATIONFARMING, LIVESTOCK & RADAR STATIONS16-PLAYER DEDICATED SERVERS

BUILD YOUR EMPIRE.
CONQUER THE SEAS.

Storm Surge is the open-ocean survival and rescue sandbox. Build purpose-built bases, radar stations, passenger terminals, and automated crop/livestock farms. Let your automated shipping empire run in the background while you brave storm-tossed seas crab fishing!

Empire Automation
Bases, Farming & Shipping
60 FPS Physics
Zero Slow-Mo Lag
Emergency SAR
Dynamic Rescue Ops
16-Player Co-Op
Dedicated Servers
NEXT-GEN BREAKTHROUGHS

Empire Automation & Maritime Physics

Purpose-built bases, radar stations, farming, automated shipping, and 60 FPS physics.

EMPIRE & AUTOMATION SYSTEM

Empire Building & Production Automation

Bases, Radar Stations, Farming, Livestock & Automated Shipping

Build land structures with purposeβ€”shelters for warmth, operations planning centers, coastal radar stations, passenger terminals, storage barns, and automated shipping hubs. Grow crops with tractors, raise livestock for trade, and automate ground-to-vehicle cargo logistics. Because our engine handles dozens of concurrent active vehicles and systems seamlessly, your automated empire runs in the background while you brave storm-tossed seas crab fishing!

βœ“ Purpose-Built Bases & Coastal Radar Stationsβœ“ Farming, Tractors & Livestock Tradingβœ“ Automated Ground-to-Vehicle Shippingβœ“ Background Empire Automation While Crab Fishing
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Bases, Radar Stations, Farming, Livestock & Automated Shipping

Storm Surge Core Architecture

DEVELOPER INSIGHTS

Latest Devlogs & Updates

View All Posts β†’
EMPIRE AUTOMATIONAugust 7, 2026

Devlog #23: Empire Building, Base Radar Stations & Automated Shipping

Build purpose-built shelters, coastal radar stations, storage barns, crop farming with tractors, livestock trading, and automated ground-to-vehicle cargo logistics.

By Twisted Mind Dev TeamRead Article β†’
SUBSYSTEM ARCHITECTUREAugust 5, 2026

Devlog #22: Pressurized Piping, Electrical Grids & Logic Systems at Scale

How our C++ engine solves piping pressure, fluid/gas networks, electrical power grids, and logic signal buses at scale.

By Twisted Mind Dev TeamRead Article β†’
PASSENGER CAREERSAugust 2, 2026

Devlog #21: Passenger Terminals & Island Ferry Transit Routes

Running scheduled passenger ferry lines, VIP yacht charters, and disaster evacuations across sea, air, and land.

By Twisted Mind Dev TeamRead Article β†’
COMMUNITY HUB

Join Public & Private Beta Forums

Discuss purpose-built bases, radar tracking, farming/livestock trading, automated shipping, and participate in private technical discussions with the dev team.

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VIP Beta Access Pass

Enter your invitation key from Discord or Email

Unlocks private developer lounge, physics tuning feedback, and early beta builds.

Test VIP Access Unlock β†’
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